“The overarching story of the game is simple: Mysterious objects known as ‘chronofacts’ have begun appearing throughout the world. Once decoded — which a grassroots organization luckily takes care of for us — they’re revealed to be voicemail leaks from the future, and not necessarily from the same one. And that’s, well, that’s pretty much it as far as the plot goes.

“But while the story is simplistic, the project is anything but. More than simply a collection of possible “what-ifs,” the true goal is figuring out how to use storytelling to persuade.” – Rick Paulas

Your Near Future in The Awl